Weekly Wisby 8: Changing my name to Shae to sell our game
If you’re reading this, I am dead. The last sentence in this blog was written moments before I collapsed from exhaustion. This week has been a lot of work on Break It, usually spending a bit of overtime because I wanted to. But you know what: I’m happy where we are, and I’m happy to tell you all about it!
Monday started off strong with me giving a presentation to the team about my community plans! Now, I totally stole the format from Mike Rose, but that’s ok because he encouraged viewers to do so. There is basically 3 steps to it:
- Set up a discord server.
- Use your beta as discord-bait.
- Run a meta-game to keep people engaged.
You’ll want
to set up a discord server as your main community hub where you can talk to
people about your game. You should start attracting people as soon as your
server is ready, however the real haul is in the beta-bait. As you release your
beta, you post it on as many forums as you possibly can. However, you don’t
post the beta… you post your discord server, and tell people they can get
the beta there. True, this might turn some people off on it, but everyone who
joins that beta is now part of your community… which you can hype! And that’s
step 3: you run a meta-game in your server. The meta-game is something simple,
like weekly tasks, that you loosely connect to the game you’re working on.

In our
case, we’re dividing our users into 3 groups: home-crew, work-force and
park-peeps. Each group has their own little quirk. Home-crew is for cozy and
comfy dialogue, the work-force likes to share news and memes, and the
park-peeps are a little more nurturing. Each week, they’ll get little tasks
like draw fan-art, write a poem, or make a cute picture of street lights, and
whichever team makes Shae the happiest wins! Who’s Shae? That’s me, on a
separate discord account, roleplaying as our main character. They’ll be a
little bit sad at the beginning of each week, and hopefully feel a little bit
better after it.
I’ve got
everything in place now except for some tweaks to a discord bot. Attracting
people to the server should begin in 2 weeks. I’m excited… and scared. But
we’ll see how it goes.
Sleep deprivation: can’t life with it, can’t life without it. Among the craziness that was last week, the stress that kept me awake and the time and effort I put into food, somewhere my soul got left behind. After skipping out on enough rest you’ll be walking around like the living dead! Not feeling energized, unsure if you’re funny or a jerk and losing basic motor abilities are all symptoms of sleepy-sleaze-syndrome. The other day I was just texting someone when I suddenly couldn’t feel my hands! I know it’s almost Halloween and all but that’s in too deep for me.
But hey,
hey, here’s what you do. You want some return on that deficit of nap-time? Start
making yourself packed lunches. They’re hella quick and that hour you would be
spending on getting cafeteria food is cut to 10 minutes, allowing you to work
more during the day. Do the same for dinner. Creamy Peri Peri Chicken 35
minutes what-the… you trying to win any prizes over there or something? Boil up
some pasta at the same time you’re heating up the sauce; some crushed tomato
with Greek Yogurt gets you anywhere and from there you just relish.
Here’s
another one: bacon, hotdog, same pan, you’ll haven’t spent 10 minutes before
your plate’s ready. You can also go the noodles-route, what’s important is that
15 minutes should be your maximum cooking-time. Cutting usually takes most of
it so unless you’re some kind of Sous-chef I suggest you get as much of your veggies
precut. Trust me, if you’re busy enough, the extra money’s worth it.
My last day
of the week was pretty fun! Pandi (our developer) set up a public github where
I could access the Break It project and Unity, my baby, I must say I’ve missed
it. I’m still too afraid to do much gameplay programming… wouldn’t want to get
any ‘Nam-flashbacks… but it’s nice to go in and play with its settings again.
Quality
settings is what I’ve been experimenting with to make sure our game will look
as good as it can. It basically came down to adjusting shadow fidelity. Here’s
the 3 different settings I’ve got now:



With this visual-work, it gets me itchy to see it working on Sophie’s (our artist) models. When the time comes, I’ll be sure to share it with all of you as well.
I was a ‘visitor in Visby’ too .
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