Weekly Wisby 16: Merry Winter Depression! …but, like, also Christmas and stuff.
Ugh, I’m just mad because it annoys me. The whole week I felt bad and kept underperforming. I don’t wanna be underperforming! I wanna be the Michelangelo of programming, writing code in the morning and taking scripts in the evening! And on top of that, I shrunk my hat in the wash :C how was I supposed to know you need to wash it in a lower temperature T_T T_T T_T It’s not faaaaaaaiiiiiiiiir >,_<
Luckily that’s in the past now. I feel a lot better now: at time of writing it is Christmas day, and yesterday was a lovely Eve with lots of friends and faces I want to remember for a long time after I leave here. The good thing about these slumps I guess is that they reset you. And I needed to be reset, so I can start taking my future seriously. Gotland is going to end and I’m ready to start accepting that. I need to start writing my graduation proposal and supplement my portfolio before I go out into the big scary world of entertainment, where ambition is holy and money is final. Finishing this overdue blog though is a good way to start.
One of the, ahem, features of this game was that it run at 20 fps, which most of you will know is not a lot (the eye needs 60 fps, 3 times as much, to perceive seamless motion). Simply turning this restriction off was NOT an option, because the code had been hard-fitted to run on this specific framerate! There is something so innocently beautiful about a first-year’s being so proud of their infant solution that it almost brings a tear to my eye. Fixing it was a long and hard journey, the details of which are boring and nitpickingly specific.
Luckily I can just show you the result instead:
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